X-men 2 Drinking Game
Short about the Movie
Stryker, a villainous former Army commander, holds the key to Wolverine’s past and the future of the X-Men. This threat re-ignites the call for a mutant registration act. Stryker starts a full-out assault on Professor Xavier’s mansion and school. After escaping his plastic cell, Magneto proposes a partnership with Xavier and the X-Men to combat this new formidable enemy they both have in common.
- Someone says “Mutant.”
- Someone dies
- Wolverine claws go in or out
- Mystique changes form
- Professor Xavier’s uses telepathy
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